Files
Apr2020-Cpp2Il-Dump/SteamVR/Valve/VR/SteamVR_Input_BindingFile_Pose.cs
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020000AA RID: 170
[Token(Token = "0x2000064")]
[Serializable]
public class SteamVR_Input_BindingFile_Pose
{
// Token: 0x06000654 RID: 1620 RVA: 0x000045BC File Offset: 0x000027BC
[Token(Token = "0x6000529")]
[Address(RVA = "0x1945680", Offset = "0x1944480", VA = "0x181945680", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000655 RID: 1621 RVA: 0x000045D4 File Offset: 0x000027D4
[Token(Token = "0x600052A")]
[Address(RVA = "0x19424F0", Offset = "0x19412F0", VA = "0x1819424F0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x06000656 RID: 1622 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600052B")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public SteamVR_Input_BindingFile_Pose()
{
}
// Token: 0x04000239 RID: 569
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000221")]
public string output;
// Token: 0x0400023A RID: 570
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000222")]
public string path;
}
}