Files
Apr2020-Cpp2Il-Dump/SteamVR/Valve/VR/SteamVR_SphericalProjection.cs
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

38 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x02000312 RID: 786
[Token(Token = "0x2000159")]
[ExecuteInEditMode]
public class SteamVR_SphericalProjection : MonoBehaviour
{
// Token: 0x06000F00 RID: 3840 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000827")]
[Address(RVA = "0x380C990", Offset = "0x380B790", VA = "0x18380C990")]
public void Set(Vector3 N, float phi0, float phi1, float theta0, float theta1, Vector3 uAxis, Vector3 uOrigin, float uScale, Vector3 vAxis, Vector3 vOrigin, float vScale)
{
}
// Token: 0x06000F01 RID: 3841 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000828")]
[Address(RVA = "0x380C910", Offset = "0x380B710", VA = "0x18380C910")]
private void OnRenderImage(RenderTexture src, RenderTexture dest)
{
}
// Token: 0x06000F02 RID: 3842 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000829")]
[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
public SteamVR_SphericalProjection()
{
}
// Token: 0x04000EB5 RID: 3765
[Token(Token = "0x4000E1E")]
private static Material material;
}
}