19 lines
463 B
C#
19 lines
463 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.AddressableAssets
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{
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// Token: 0x02000025 RID: 37
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[Token(Token = "0x2000025")]
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[Serializable]
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public class AssetReferenceTexture3D : AssetReferenceT<Texture3D>
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{
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// Token: 0x0600011F RID: 287 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x600011F")]
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[Address(RVA = "0x2312AB0", Offset = "0x23118B0", VA = "0x182312AB0")]
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public AssetReferenceTexture3D(string guid)
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{
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}
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}
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}
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