35 lines
1007 B
C#
35 lines
1007 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
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public class AssetReferenceUIRestriction : Attribute
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "7")]
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public virtual bool ValidateAsset(Object obj)
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{
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return default(bool);
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002068 File Offset: 0x00000268
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "8")]
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public virtual bool ValidateAsset(string path)
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{
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return default(bool);
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}
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// Token: 0x06000003 RID: 3 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
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public AssetReferenceUIRestriction()
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{
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}
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}
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}
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