49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Serialization;
|
|
|
|
namespace UnityEngine.Rendering.PostProcessing
|
|
{
|
|
// Token: 0x02000018 RID: 24
|
|
[Token(Token = "0x2000015")]
|
|
[PostProcess(typeof(ChromaticAberrationRenderer), "Unity/Chromatic Aberration", true)]
|
|
[Serializable]
|
|
public sealed class ChromaticAberration : PostProcessEffectSettings
|
|
{
|
|
// Token: 0x06000026 RID: 38 RVA: 0x000020D0 File Offset: 0x000002D0
|
|
[Token(Token = "0x6000026")]
|
|
[Address(RVA = "0x2068330", Offset = "0x2067130", VA = "0x182068330", Slot = "4")]
|
|
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x06000027 RID: 39 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x6000027")]
|
|
[Address(RVA = "0x2068370", Offset = "0x2067170", VA = "0x182068370")]
|
|
public ChromaticAberration()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400004D RID: 77
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x400003C")]
|
|
[Tooltip("Shifts the hue of chromatic aberrations.")]
|
|
public TextureParameter spectralLut;
|
|
|
|
// Token: 0x0400004E RID: 78
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x400003D")]
|
|
[Range(0f, 1f)]
|
|
[Tooltip("Amount of tangential distortion.")]
|
|
public FloatParameter intensity;
|
|
|
|
// Token: 0x0400004F RID: 79
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x400003E")]
|
|
[FormerlySerializedAs("mobileOptimized")]
|
|
[Tooltip("Boost performances by lowering the effect quality. This settings is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
|
|
public BoolParameter fastMode;
|
|
}
|
|
}
|