Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

49 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Serialization;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000018 RID: 24
[Token(Token = "0x2000015")]
[PostProcess(typeof(ChromaticAberrationRenderer), "Unity/Chromatic Aberration", true)]
[Serializable]
public sealed class ChromaticAberration : PostProcessEffectSettings
{
// Token: 0x06000026 RID: 38 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x6000026")]
[Address(RVA = "0x2068330", Offset = "0x2067130", VA = "0x182068330", Slot = "4")]
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
{
return default(bool);
}
// Token: 0x06000027 RID: 39 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000027")]
[Address(RVA = "0x2068370", Offset = "0x2067170", VA = "0x182068370")]
public ChromaticAberration()
{
}
// Token: 0x0400004D RID: 77
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400003C")]
[Tooltip("Shifts the hue of chromatic aberrations.")]
public TextureParameter spectralLut;
// Token: 0x0400004E RID: 78
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400003D")]
[Range(0f, 1f)]
[Tooltip("Amount of tangential distortion.")]
public FloatParameter intensity;
// Token: 0x0400004F RID: 79
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400003E")]
[FormerlySerializedAs("mobileOptimized")]
[Tooltip("Boost performances by lowering the effect quality. This settings is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
public BoolParameter fastMode;
}
}