39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000019 RID: 25
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[Token(Token = "0x2000016")]
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[Preserve]
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internal sealed class ChromaticAberrationRenderer : PostProcessEffectRenderer<ChromaticAberration>
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{
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// Token: 0x06000028 RID: 40 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000028")]
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[Address(RVA = "0x2067F60", Offset = "0x2066D60", VA = "0x182067F60", Slot = "8")]
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public override void Render(PostProcessRenderContext context)
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{
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}
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// Token: 0x06000029 RID: 41 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000029")]
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[Address(RVA = "0x2067EF0", Offset = "0x2066CF0", VA = "0x182067EF0", Slot = "7")]
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public override void Release()
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{
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}
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// Token: 0x0600002A RID: 42 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600002A")]
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[Address(RVA = "0x20682F0", Offset = "0x20670F0", VA = "0x1820682F0")]
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public ChromaticAberrationRenderer()
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{
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}
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// Token: 0x04000050 RID: 80
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400003F")]
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private Texture2D m_InternalSpectralLut;
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}
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}
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