Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

45 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x0200005B RID: 91
[Token(Token = "0x200004C")]
public enum DebugOverlay
{
// Token: 0x04000163 RID: 355
[Token(Token = "0x400010E")]
None,
// Token: 0x04000164 RID: 356
[Token(Token = "0x400010F")]
Depth,
// Token: 0x04000165 RID: 357
[Token(Token = "0x4000110")]
Normals,
// Token: 0x04000166 RID: 358
[Token(Token = "0x4000111")]
MotionVectors,
// Token: 0x04000167 RID: 359
[Token(Token = "0x4000112")]
NANTracker,
// Token: 0x04000168 RID: 360
[Token(Token = "0x4000113")]
ColorBlindnessSimulation,
// Token: 0x04000169 RID: 361
[Token(Token = "0x4000114")]
_,
// Token: 0x0400016A RID: 362
[Token(Token = "0x4000115")]
AmbientOcclusion,
// Token: 0x0400016B RID: 363
[Token(Token = "0x4000116")]
BloomBuffer,
// Token: 0x0400016C RID: 364
[Token(Token = "0x4000117")]
BloomThreshold,
// Token: 0x0400016D RID: 365
[Token(Token = "0x4000118")]
DepthOfField
}
}