Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

56 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000023 RID: 35
[Token(Token = "0x200001F")]
[PostProcess(typeof(DepthOfFieldRenderer), "Unity/Depth of Field", false)]
[Serializable]
public sealed class DepthOfField : PostProcessEffectSettings
{
// Token: 0x0600003D RID: 61 RVA: 0x00002148 File Offset: 0x00000348
[Token(Token = "0x600003D")]
[Address(RVA = "0x206FC00", Offset = "0x206EA00", VA = "0x18206FC00", Slot = "4")]
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
{
return default(bool);
}
// Token: 0x0600003E RID: 62 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600003E")]
[Address(RVA = "0x206FC40", Offset = "0x206EA40", VA = "0x18206FC40")]
public DepthOfField()
{
}
// Token: 0x04000091 RID: 145
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400007C")]
[Min(0.1f)]
[Tooltip("Distance to the point of focus.")]
public FloatParameter focusDistance;
// Token: 0x04000092 RID: 146
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400007D")]
[Range(0.05f, 32f)]
[Tooltip("Ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
public FloatParameter aperture;
// Token: 0x04000093 RID: 147
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400007E")]
[Range(1f, 300f)]
[Tooltip("Distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
public FloatParameter focalLength;
// Token: 0x04000094 RID: 148
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400007F")]
[DisplayName("Max Blur Size")]
[Tooltip("Convolution kernel size of the bokeh filter, which determines the maximum radius of bokeh. It also affects performances (the larger the kernel is, the longer the GPU time is required).")]
public KernelSizeParameter kernelSize;
}
}