Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

44 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x0200007F RID: 127
[Token(Token = "0x200005E")]
internal static class MeshUtilities
{
// Token: 0x060001EC RID: 492 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60001C3")]
[Address(RVA = "0x2073690", Offset = "0x2072490", VA = "0x182073690")]
internal static Mesh GetColliderMesh(Collider collider)
{
return null;
}
// Token: 0x060001ED RID: 493 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60001C4")]
[Address(RVA = "0x2073970", Offset = "0x2072770", VA = "0x182073970")]
internal static Mesh GetPrimitive(PrimitiveType primitiveType)
{
return null;
}
// Token: 0x060001EE RID: 494 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x60001C5")]
[Address(RVA = "0x20735F0", Offset = "0x20723F0", VA = "0x1820735F0")]
private static Mesh GetBuiltinMesh(PrimitiveType primitiveType)
{
return null;
}
// Token: 0x04000248 RID: 584
[Token(Token = "0x400019E")]
private static Dictionary<PrimitiveType, Mesh> s_Primitives;
// Token: 0x04000249 RID: 585
[Token(Token = "0x400019F")]
private static Dictionary<Type, PrimitiveType> s_ColliderPrimitives;
}
}