42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200002D RID: 45
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[Token(Token = "0x2000028")]
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[PostProcess(typeof(MotionBlurRenderer), "Unity/Motion Blur", false)]
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[Serializable]
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public sealed class MotionBlur : PostProcessEffectSettings
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{
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// Token: 0x06000057 RID: 87 RVA: 0x00002220 File Offset: 0x00000420
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[Token(Token = "0x6000057")]
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[Address(RVA = "0x2074B50", Offset = "0x2073950", VA = "0x182074B50", Slot = "4")]
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public override bool IsEnabledAndSupported(PostProcessRenderContext context)
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{
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return default(bool);
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}
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// Token: 0x06000058 RID: 88 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000058")]
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[Address(RVA = "0x2074C20", Offset = "0x2073A20", VA = "0x182074C20")]
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public MotionBlur()
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{
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}
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// Token: 0x040000B8 RID: 184
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000098")]
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[Range(0f, 360f)]
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[Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
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public FloatParameter shutterAngle;
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// Token: 0x040000B9 RID: 185
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000099")]
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[Range(4f, 32f)]
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[Tooltip("The amount of sample points. This affects quality and performance.")]
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public IntParameter sampleCount;
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}
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}
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