293 lines
7.7 KiB
C#
293 lines
7.7 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000073 RID: 115
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[Token(Token = "0x2000058")]
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public sealed class PostProcessResources : ScriptableObject
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{
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// Token: 0x060001B2 RID: 434 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000198")]
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[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
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public PostProcessResources()
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{
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}
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// Token: 0x040001F3 RID: 499
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400017E")]
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public Texture2D[] blueNoise64;
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// Token: 0x040001F4 RID: 500
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400017F")]
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public Texture2D[] blueNoise256;
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// Token: 0x040001F5 RID: 501
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000180")]
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public PostProcessResources.SMAALuts smaaLuts;
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// Token: 0x040001F6 RID: 502
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000181")]
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public PostProcessResources.Shaders shaders;
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// Token: 0x040001F7 RID: 503
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000182")]
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public PostProcessResources.ComputeShaders computeShaders;
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// Token: 0x040001F8 RID: 504
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000183")]
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public Texture2D copyMaskPsvrTex;
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// Token: 0x02000074 RID: 116
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[Token(Token = "0x2000083")]
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[Serializable]
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public sealed class Shaders
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{
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// Token: 0x060001B3 RID: 435 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x600023C")]
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[Address(RVA = "0x29F93B0", Offset = "0x29F81B0", VA = "0x1829F93B0")]
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public PostProcessResources.Shaders Clone()
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{
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return null;
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}
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// Token: 0x060001B4 RID: 436 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600023D")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public Shaders()
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{
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}
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// Token: 0x040001F9 RID: 505
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40002C0")]
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public Shader bloom;
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// Token: 0x040001FA RID: 506
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40002C1")]
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public Shader copy;
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// Token: 0x040001FB RID: 507
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40002C2")]
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public Shader copyStd;
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// Token: 0x040001FC RID: 508
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40002C3")]
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public Shader copyStdFromTexArray;
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// Token: 0x040001FD RID: 509
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40002C4")]
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public Shader copyStdFromDoubleWide;
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// Token: 0x040001FE RID: 510
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40002C5")]
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public Shader discardAlpha;
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// Token: 0x040001FF RID: 511
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40002C6")]
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public Shader depthOfField;
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// Token: 0x04000200 RID: 512
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40002C7")]
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public Shader finalPass;
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// Token: 0x04000201 RID: 513
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40002C8")]
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public Shader grainBaker;
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// Token: 0x04000202 RID: 514
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40002C9")]
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public Shader motionBlur;
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// Token: 0x04000203 RID: 515
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40002CA")]
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public Shader temporalAntialiasing;
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// Token: 0x04000204 RID: 516
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40002CB")]
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public Shader subpixelMorphologicalAntialiasing;
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// Token: 0x04000205 RID: 517
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40002CC")]
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public Shader texture2dLerp;
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// Token: 0x04000206 RID: 518
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40002CD")]
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public Shader uber;
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// Token: 0x04000207 RID: 519
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40002CE")]
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public Shader lut2DBaker;
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// Token: 0x04000208 RID: 520
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40002CF")]
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public Shader lightMeter;
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// Token: 0x04000209 RID: 521
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40002D0")]
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public Shader gammaHistogram;
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// Token: 0x0400020A RID: 522
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40002D1")]
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public Shader waveform;
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// Token: 0x0400020B RID: 523
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40002D2")]
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public Shader vectorscope;
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// Token: 0x0400020C RID: 524
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40002D3")]
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public Shader debugOverlays;
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// Token: 0x0400020D RID: 525
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40002D4")]
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public Shader deferredFog;
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// Token: 0x0400020E RID: 526
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40002D5")]
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public Shader scalableAO;
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// Token: 0x0400020F RID: 527
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40002D6")]
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public Shader multiScaleAO;
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// Token: 0x04000210 RID: 528
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40002D7")]
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public Shader screenSpaceReflections;
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}
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// Token: 0x02000075 RID: 117
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[Token(Token = "0x2000084")]
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[Serializable]
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public sealed class ComputeShaders
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{
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// Token: 0x060001B5 RID: 437 RVA: 0x00002082 File Offset: 0x00000282
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[Token(Token = "0x600023E")]
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[Address(RVA = "0x29EBC10", Offset = "0x29EAA10", VA = "0x1829EBC10")]
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public PostProcessResources.ComputeShaders Clone()
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{
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return null;
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}
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// Token: 0x060001B6 RID: 438 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600023F")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public ComputeShaders()
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{
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}
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// Token: 0x04000211 RID: 529
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40002D8")]
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public ComputeShader autoExposure;
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// Token: 0x04000212 RID: 530
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40002D9")]
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public ComputeShader exposureHistogram;
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// Token: 0x04000213 RID: 531
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40002DA")]
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public ComputeShader lut3DBaker;
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// Token: 0x04000214 RID: 532
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40002DB")]
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public ComputeShader texture3dLerp;
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// Token: 0x04000215 RID: 533
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40002DC")]
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public ComputeShader gammaHistogram;
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// Token: 0x04000216 RID: 534
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40002DD")]
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public ComputeShader waveform;
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// Token: 0x04000217 RID: 535
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40002DE")]
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public ComputeShader vectorscope;
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// Token: 0x04000218 RID: 536
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40002DF")]
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public ComputeShader multiScaleAODownsample1;
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// Token: 0x04000219 RID: 537
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40002E0")]
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public ComputeShader multiScaleAODownsample2;
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// Token: 0x0400021A RID: 538
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40002E1")]
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public ComputeShader multiScaleAORender;
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// Token: 0x0400021B RID: 539
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40002E2")]
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public ComputeShader multiScaleAOUpsample;
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// Token: 0x0400021C RID: 540
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40002E3")]
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public ComputeShader gaussianDownsample;
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}
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// Token: 0x02000076 RID: 118
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[Token(Token = "0x2000085")]
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[Serializable]
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public sealed class SMAALuts
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{
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// Token: 0x060001B7 RID: 439 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000240")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public SMAALuts()
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{
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}
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// Token: 0x0400021D RID: 541
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40002E4")]
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public Texture2D area;
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// Token: 0x0400021E RID: 542
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40002E5")]
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public Texture2D search;
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}
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}
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}
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