27 lines
558 B
C#
27 lines
558 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000057 RID: 87
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[Token(Token = "0x2000048")]
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public enum TextureParameterDefault
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{
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// Token: 0x04000150 RID: 336
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[Token(Token = "0x40000FB")]
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None,
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// Token: 0x04000151 RID: 337
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[Token(Token = "0x40000FC")]
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Black,
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// Token: 0x04000152 RID: 338
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[Token(Token = "0x40000FD")]
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White,
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// Token: 0x04000153 RID: 339
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[Token(Token = "0x40000FE")]
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Transparent,
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// Token: 0x04000154 RID: 340
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[Token(Token = "0x40000FF")]
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Lut2D
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}
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}
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