26 lines
690 B
C#
26 lines
690 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000A4 RID: 164
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[Token(Token = "0x200008C")]
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[AddComponentMenu("")]
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public class CinemachineUniversalPixelPerfect : MonoBehaviour
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{
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// Token: 0x060002D0 RID: 720 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002B5")]
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[Address(RVA = "0x226E670", Offset = "0x226D470", VA = "0x18226E670")]
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private void OnEnable()
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{
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}
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// Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60002B6")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public CinemachineUniversalPixelPerfect()
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{
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}
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}
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}
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