144 lines
5.2 KiB
C#
144 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000B0 RID: 176
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[Token(Token = "0x2000091")]
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internal static class LightUtility
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{
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// Token: 0x06000321 RID: 801 RVA: 0x00003B40 File Offset: 0x00001D40
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[Token(Token = "0x6000301")]
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[Address(RVA = "0x2273C00", Offset = "0x2272A00", VA = "0x182273C00")]
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public static bool CheckForChange(int a, ref int b)
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{
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return default(bool);
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}
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// Token: 0x06000322 RID: 802 RVA: 0x00003B58 File Offset: 0x00001D58
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[Token(Token = "0x6000302")]
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[Address(RVA = "0x2273BA0", Offset = "0x22729A0", VA = "0x182273BA0")]
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public static bool CheckForChange(float a, ref float b)
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{
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return default(bool);
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}
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// Token: 0x06000323 RID: 803 RVA: 0x00003B70 File Offset: 0x00001D70
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[Token(Token = "0x6000303")]
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[Address(RVA = "0x2273BF0", Offset = "0x22729F0", VA = "0x182273BF0")]
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public static bool CheckForChange(bool a, ref bool b)
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{
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return default(bool);
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}
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// Token: 0x06000324 RID: 804 RVA: 0x00003B88 File Offset: 0x00001D88
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[Token(Token = "0x6000304")]
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[Address(RVA = "0x2273C10", Offset = "0x2272A10", VA = "0x182273C10")]
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public static bool CheckForChange(Vector2 a, ref Vector2 b)
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{
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return default(bool);
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}
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// Token: 0x06000325 RID: 805 RVA: 0x00003BA0 File Offset: 0x00001DA0
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[Token(Token = "0x6000305")]
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[Address(RVA = "0x2273BC0", Offset = "0x22729C0", VA = "0x182273BC0")]
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public static bool CheckForChange(Sprite a, ref Sprite b)
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{
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return default(bool);
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}
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// Token: 0x06000326 RID: 806 RVA: 0x00003BB8 File Offset: 0x00001DB8
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[Token(Token = "0x6000306")]
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[Address(RVA = "0x22739A0", Offset = "0x22727A0", VA = "0x1822739A0")]
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public static Bounds CalculateBoundingSphere(ref Vector3[] vertices, ref Color[] colors, float falloffDistance)
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{
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return default(Bounds);
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}
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// Token: 0x06000327 RID: 807 RVA: 0x00003BD0 File Offset: 0x00001DD0
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[Token(Token = "0x6000307")]
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[Address(RVA = "0x2273D90", Offset = "0x2272B90", VA = "0x182273D90")]
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public static Bounds GenerateParametricMesh(ref Mesh mesh, float radius, float falloffDistance, float angle, int sides)
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{
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return default(Bounds);
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}
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// Token: 0x06000328 RID: 808 RVA: 0x00003BE8 File Offset: 0x00001DE8
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[Token(Token = "0x6000308")]
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[Address(RVA = "0x2274D40", Offset = "0x2273B40", VA = "0x182274D40")]
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public static Bounds GenerateSpriteMesh(ref Mesh mesh, Sprite sprite, float scale)
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{
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return default(Bounds);
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}
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// Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000309")]
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[Address(RVA = "0x2275350", Offset = "0x2274150", VA = "0x182275350")]
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private static void GetFalloffExtrusion(ContourVertex[] contourPoints, int contourPointCount, ref List<Vector2> extrusionDir)
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{
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}
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// Token: 0x0600032A RID: 810 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600030A")]
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[Address(RVA = "0x19DFF20", Offset = "0x19DED20", VA = "0x1819DFF20")]
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private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights)
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{
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return null;
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}
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// Token: 0x0600032B RID: 811 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600030B")]
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[Address(RVA = "0x22756E0", Offset = "0x22744E0", VA = "0x1822756E0")]
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public static void GetFalloffShape(Vector3[] shapePath, ref List<Vector2> extrusionDir)
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{
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}
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// Token: 0x0600032C RID: 812 RVA: 0x00003C00 File Offset: 0x00001E00
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[Token(Token = "0x600030C")]
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[Address(RVA = "0x2274450", Offset = "0x2273250", VA = "0x182274450")]
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public static Bounds GenerateShapeMesh(ref Mesh mesh, Vector3[] shapePath, float falloffDistance)
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{
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return default(Bounds);
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}
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// Token: 0x0600032D RID: 813 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600030D")]
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[Address(RVA = "0x22736E0", Offset = "0x22724E0", VA = "0x1822736E0")]
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public static void AddShadowCasterGroupToList(ShadowCasterGroup2D shadowCaster, List<ShadowCasterGroup2D> list)
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{
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}
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// Token: 0x0600032E RID: 814 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600030E")]
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[Address(RVA = "0x2275870", Offset = "0x2274670", VA = "0x182275870")]
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public static void RemoveShadowCasterGroupFromList(ShadowCasterGroup2D shadowCaster, List<ShadowCasterGroup2D> list)
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{
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}
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// Token: 0x0600032F RID: 815 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600030F")]
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[Address(RVA = "0x2273C90", Offset = "0x2272A90", VA = "0x182273C90")]
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private static CompositeShadowCaster2D FindTopMostCompositeShadowCaster(ShadowCaster2D shadowCaster)
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{
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return null;
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}
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// Token: 0x06000330 RID: 816 RVA: 0x00003C18 File Offset: 0x00001E18
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[Token(Token = "0x6000310")]
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[Address(RVA = "0x22737A0", Offset = "0x22725A0", VA = "0x1822737A0")]
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public static bool AddToShadowCasterGroup(ShadowCaster2D shadowCaster, ref ShadowCasterGroup2D shadowCasterGroup)
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{
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return default(bool);
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}
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// Token: 0x06000331 RID: 817 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000311")]
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[Address(RVA = "0x22757F0", Offset = "0x22745F0", VA = "0x1822757F0")]
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public static void RemoveFromShadowCasterGroup(ShadowCaster2D shadowCaster, ShadowCasterGroup2D shadowCasterGroup)
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{
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}
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}
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}
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