305 lines
8.1 KiB
C#
305 lines
8.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Scripting.APIUpdating;
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using UnityEngine.Serialization;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000B9 RID: 185
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[Token(Token = "0x2000099")]
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[ReloadGroup]
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[ExcludeFromPreset]
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[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
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[Serializable]
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public class Renderer2DData : ScriptableRendererData
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{
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// Token: 0x170000E4 RID: 228
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// (get) Token: 0x06000395 RID: 917 RVA: 0x00003E88 File Offset: 0x00002088
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[Token(Token = "0x170000E1")]
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public float hdrEmulationScale
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{
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[Token(Token = "0x6000370")]
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[Address(RVA = "0x805C40", Offset = "0x804A40", VA = "0x180805C40")]
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get
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{
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return 0f;
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}
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}
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// Token: 0x170000E5 RID: 229
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// (get) Token: 0x06000396 RID: 918 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000E2")]
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public Light2DBlendStyle[] lightBlendStyles
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{
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[Token(Token = "0x6000371")]
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[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000E6 RID: 230
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// (get) Token: 0x06000397 RID: 919 RVA: 0x00003EA0 File Offset: 0x000020A0
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[Token(Token = "0x170000E3")]
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internal bool useDepthStencilBuffer
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{
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[Token(Token = "0x6000372")]
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[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x170000E7 RID: 231
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// (get) Token: 0x06000398 RID: 920 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000E4")]
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internal Shader shapeLightShader
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{
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[Token(Token = "0x6000373")]
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[Address(RVA = "0x423D40", Offset = "0x422B40", VA = "0x180423D40")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000E8 RID: 232
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// (get) Token: 0x06000399 RID: 921 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000E5")]
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internal Shader shapeLightVolumeShader
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{
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[Token(Token = "0x6000374")]
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[Address(RVA = "0x423DE0", Offset = "0x422BE0", VA = "0x180423DE0")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000E9 RID: 233
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// (get) Token: 0x0600039A RID: 922 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000E6")]
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internal Shader pointLightShader
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{
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[Token(Token = "0x6000375")]
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[Address(RVA = "0x423E10", Offset = "0x422C10", VA = "0x180423E10")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000EA RID: 234
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// (get) Token: 0x0600039B RID: 923 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000E7")]
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internal Shader pointLightVolumeShader
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{
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[Token(Token = "0x6000376")]
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[Address(RVA = "0x4335D0", Offset = "0x4323D0", VA = "0x1804335D0")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000EB RID: 235
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// (get) Token: 0x0600039C RID: 924 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000E8")]
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internal Shader blitShader
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{
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[Token(Token = "0x6000377")]
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[Address(RVA = "0x4391F0", Offset = "0x437FF0", VA = "0x1804391F0")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000EC RID: 236
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// (get) Token: 0x0600039D RID: 925 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000E9")]
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internal Shader shadowGroupShader
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{
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[Token(Token = "0x6000378")]
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[Address(RVA = "0x567CE0", Offset = "0x566AE0", VA = "0x180567CE0")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000ED RID: 237
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// (get) Token: 0x0600039E RID: 926 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000EA")]
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internal Shader removeSelfShadowShader
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{
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[Token(Token = "0x6000379")]
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[Address(RVA = "0x44EC80", Offset = "0x44DA80", VA = "0x18044EC80")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000EE RID: 238
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// (get) Token: 0x0600039F RID: 927 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170000EB")]
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internal PostProcessData postProcessData
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{
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[Token(Token = "0x600037A")]
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[Address(RVA = "0x44EC40", Offset = "0x44DA40", VA = "0x18044EC40")]
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get
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{
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return null;
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}
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}
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// Token: 0x170000EF RID: 239
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// (get) Token: 0x060003A0 RID: 928 RVA: 0x00003EB8 File Offset: 0x000020B8
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[Token(Token = "0x170000EC")]
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internal TransparencySortMode transparencySortMode
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{
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[Token(Token = "0x600037B")]
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[Address(RVA = "0x4730E0", Offset = "0x471EE0", VA = "0x1804730E0")]
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get
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{
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return TransparencySortMode.Default;
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}
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}
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// Token: 0x170000F0 RID: 240
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// (get) Token: 0x060003A1 RID: 929 RVA: 0x00003ED0 File Offset: 0x000020D0
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[Token(Token = "0x170000ED")]
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internal Vector3 transparencySortAxis
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{
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[Token(Token = "0x600037C")]
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[Address(RVA = "0xCFAE60", Offset = "0xCF9C60", VA = "0x180CFAE60")]
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get
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{
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return default(Vector3);
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}
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}
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// Token: 0x060003A2 RID: 930 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600037D")]
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[Address(RVA = "0x227AE50", Offset = "0x2279C50", VA = "0x18227AE50", Slot = "4")]
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protected override ScriptableRenderer Create()
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{
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return null;
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}
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// Token: 0x060003A3 RID: 931 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600037E")]
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[Address(RVA = "0x227AEB0", Offset = "0x2279CB0", VA = "0x18227AEB0")]
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public Renderer2DData()
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{
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}
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// Token: 0x040004BA RID: 1210
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40003E1")]
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[SerializeField]
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private TransparencySortMode m_TransparencySortMode;
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// Token: 0x040004BB RID: 1211
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40003E2")]
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[SerializeField]
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private Vector3 m_TransparencySortAxis;
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// Token: 0x040004BC RID: 1212
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40003E3")]
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[SerializeField]
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private float m_HDREmulationScale;
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// Token: 0x040004BD RID: 1213
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40003E4")]
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[SerializeField]
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[FormerlySerializedAs("m_LightOperations")]
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private Light2DBlendStyle[] m_LightBlendStyles;
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// Token: 0x040004BE RID: 1214
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40003E5")]
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[SerializeField]
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private bool m_UseDepthStencilBuffer;
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// Token: 0x040004BF RID: 1215
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40003E6")]
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[SerializeField]
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[Reload("Shaders/2D/Light2D-Shape.shader", ReloadAttribute.Package.Root)]
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private Shader m_ShapeLightShader;
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// Token: 0x040004C0 RID: 1216
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40003E7")]
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[SerializeField]
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[Reload("Shaders/2D/Light2D-Shape-Volumetric.shader", ReloadAttribute.Package.Root)]
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private Shader m_ShapeLightVolumeShader;
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// Token: 0x040004C1 RID: 1217
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40003E8")]
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[SerializeField]
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[Reload("Shaders/2D/Light2D-Point.shader", ReloadAttribute.Package.Root)]
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private Shader m_PointLightShader;
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// Token: 0x040004C2 RID: 1218
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40003E9")]
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[SerializeField]
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[Reload("Shaders/2D/Light2D-Point-Volumetric.shader", ReloadAttribute.Package.Root)]
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private Shader m_PointLightVolumeShader;
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// Token: 0x040004C3 RID: 1219
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40003EA")]
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[SerializeField]
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[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
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private Shader m_BlitShader;
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// Token: 0x040004C4 RID: 1220
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40003EB")]
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[SerializeField]
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[Reload("Shaders/2D/ShadowGroup2D.shader", ReloadAttribute.Package.Root)]
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private Shader m_ShadowGroupShader;
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// Token: 0x040004C5 RID: 1221
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40003EC")]
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[SerializeField]
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[Reload("Shaders/2D/Shadow2DRemoveSelf.shader", ReloadAttribute.Package.Root)]
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private Shader m_RemoveSelfShadowShader;
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// Token: 0x040004C6 RID: 1222
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40003ED")]
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[SerializeField]
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[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
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private PostProcessData m_PostProcessData;
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// Token: 0x020000BA RID: 186
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[Token(Token = "0x20000D0")]
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public enum Renderer2DDefaultMaterialType
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{
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// Token: 0x040004C8 RID: 1224
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[Token(Token = "0x400052A")]
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Lit,
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// Token: 0x040004C9 RID: 1225
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[Token(Token = "0x400052B")]
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Unlit,
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// Token: 0x040004CA RID: 1226
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[Token(Token = "0x400052C")]
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Custom
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}
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}
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}
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