Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

41 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000051 RID: 81
[Token(Token = "0x200004B")]
internal class CapturePass : ScriptableRenderPass
{
// Token: 0x060000F8 RID: 248 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F0")]
[Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")]
public CapturePass(RenderPassEvent evt)
{
}
// Token: 0x060000F9 RID: 249 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F1")]
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
public void Setup(RenderTargetHandle colorHandle)
{
}
// Token: 0x060000FA RID: 250 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F2")]
[Address(RVA = "0x19C8E50", Offset = "0x19C7C50", VA = "0x1819C8E50", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x04000194 RID: 404
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000171")]
private RenderTargetHandle m_CameraColorHandle;
// Token: 0x04000195 RID: 405
[Token(Token = "0x4000172")]
private const string m_ProfilerTag = "Capture Pass";
}
}