Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

60 lines
1.9 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000040 RID: 64
[Token(Token = "0x200003A")]
[VolumeComponentMenu("Post-processing/FilmGrain")]
[Serializable]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000D6 RID: 214 RVA: 0x00002928 File Offset: 0x00000B28
[Token(Token = "0x60000CE")]
[Address(RVA = "0x19CD930", Offset = "0x19CC730", VA = "0x1819CD930", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000D7 RID: 215 RVA: 0x00002940 File Offset: 0x00000B40
[Token(Token = "0x60000CF")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000D0")]
[Address(RVA = "0x19CDA00", Offset = "0x19CC800", VA = "0x1819CDA00")]
public FilmGrain()
{
}
// Token: 0x04000165 RID: 357
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000142")]
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type;
// Token: 0x04000166 RID: 358
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000143")]
[Tooltip("Amount of vignetting on screen.")]
public ClampedFloatParameter intensity;
// Token: 0x04000167 RID: 359
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000144")]
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response;
// Token: 0x04000168 RID: 360
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000145")]
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture;
}
}