Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

235 lines
7.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008D RID: 141
[Token(Token = "0x200007D")]
public class CachedMainLightShadowCasterPass : ScriptableRenderPass
{
// Token: 0x06000253 RID: 595 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023D")]
[Address(RVA = "0x19C7680", Offset = "0x19C6480", VA = "0x1819C7680")]
public static void SetDirty()
{
}
// Token: 0x06000254 RID: 596 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023E")]
[Address(RVA = "0x19C76E0", Offset = "0x19C64E0", VA = "0x1819C76E0")]
public static void SetShadowCasterLayerMask(uint layerMask)
{
}
// Token: 0x06000255 RID: 597 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023F")]
[Address(RVA = "0x19C83A0", Offset = "0x19C71A0", VA = "0x1819C83A0")]
public CachedMainLightShadowCasterPass(RenderPassEvent evt)
{
}
// Token: 0x06000256 RID: 598 RVA: 0x00003558 File Offset: 0x00001758
[Token(Token = "0x6000240")]
[Address(RVA = "0x19C6770", Offset = "0x19C5570", VA = "0x1819C6770")]
public bool NeedsRender(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000257 RID: 599 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000241")]
[Address(RVA = "0x19C6990", Offset = "0x19C5790", VA = "0x1819C6990")]
public void PreCullSetup(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x06000258 RID: 600 RVA: 0x00003570 File Offset: 0x00001770
[Token(Token = "0x6000242")]
[Address(RVA = "0x19C7F40", Offset = "0x19C6D40", VA = "0x1819C7F40")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x06000259 RID: 601 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000243")]
[Address(RVA = "0x19C6520", Offset = "0x19C5320", VA = "0x1819C6520", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x0600025A RID: 602 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000244")]
[Address(RVA = "0x19C66D0", Offset = "0x19C54D0", VA = "0x1819C66D0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x0600025B RID: 603 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000245")]
[Address(RVA = "0x19C6710", Offset = "0x19C5510", VA = "0x1819C6710", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x0600025C RID: 604 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000246")]
[Address(RVA = "0x19C62C0", Offset = "0x19C50C0", VA = "0x1819C62C0")]
private void Clear()
{
}
// Token: 0x0600025D RID: 605 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000247")]
[Address(RVA = "0x19C6EA0", Offset = "0x19C5CA0", VA = "0x1819C6EA0")]
private void RenderMainLightCascadeShadowmap(ref ScriptableRenderContext context, ref CullingResults cullResults, ref LightData lightData, ref ShadowData shadowData)
{
}
// Token: 0x0600025E RID: 606 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000248")]
[Address(RVA = "0x19C7740", Offset = "0x19C6540", VA = "0x1819C7740")]
private void SetupMainLightShadowReceiverConstants(CommandBuffer cmd, VisibleLight shadowLight, bool softShadows, float sampleBias)
{
}
// Token: 0x0400032A RID: 810
[Token(Token = "0x40002DF")]
private const int k_MaxCascades = 4;
// Token: 0x0400032B RID: 811
[Token(Token = "0x40002E0")]
private const int k_ShadowmapBufferBits = 16;
// Token: 0x0400032C RID: 812
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002E1")]
private int m_ShadowmapWidth;
// Token: 0x0400032D RID: 813
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40002E2")]
private int m_ShadowmapHeight;
// Token: 0x0400032E RID: 814
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002E3")]
private int m_ShadowCasterCascadesCount;
// Token: 0x0400032F RID: 815
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40002E4")]
private bool m_SupportsBoxFilterForShadows;
// Token: 0x04000330 RID: 816
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002E5")]
private RenderTargetHandle m_MainLightShadowmap;
// Token: 0x04000331 RID: 817
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002E6")]
private RenderTexture m_MainLightShadowmapTexture;
// Token: 0x04000332 RID: 818
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002E7")]
private Matrix4x4[] m_MainLightShadowMatrices;
// Token: 0x04000333 RID: 819
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002E8")]
private ShadowSliceData[] m_CascadeSlices;
// Token: 0x04000334 RID: 820
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40002E9")]
private Vector4[] m_CascadeSplitDistances;
// Token: 0x04000335 RID: 821
[Token(Token = "0x40002EA")]
private const string m_ProfilerTag = "Render Cached Main Shadowmap";
// Token: 0x04000336 RID: 822
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002EB")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000337 RID: 823
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40002EC")]
private CullingResults cachedCullResults;
// Token: 0x04000338 RID: 824
[Token(Token = "0x40002ED")]
private static uint shadowCasterLayerMask;
// Token: 0x04000339 RID: 825
[Token(Token = "0x40002EE")]
private static bool isDirty;
// Token: 0x0400033A RID: 826
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40002EF")]
private Vector3 lastRenderCameraPosition;
// Token: 0x0400033B RID: 827
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x40002F0")]
private bool isReusingCachedData;
// Token: 0x0200008E RID: 142
[Token(Token = "0x20000C0")]
private static class MainLightShadowConstantBuffer
{
// Token: 0x0400033C RID: 828
[Token(Token = "0x400049B")]
public static int _WorldToShadow;
// Token: 0x0400033D RID: 829
[Token(Token = "0x400049C")]
public static int _ShadowParams;
// Token: 0x0400033E RID: 830
[Token(Token = "0x400049D")]
public static int _CascadeShadowSplitSpheres0;
// Token: 0x0400033F RID: 831
[Token(Token = "0x400049E")]
public static int _CascadeShadowSplitSpheres1;
// Token: 0x04000340 RID: 832
[Token(Token = "0x400049F")]
public static int _CascadeShadowSplitSpheres2;
// Token: 0x04000341 RID: 833
[Token(Token = "0x40004A0")]
public static int _CascadeShadowSplitSpheres3;
// Token: 0x04000342 RID: 834
[Token(Token = "0x40004A1")]
public static int _CascadeShadowSplitSphereRadii;
// Token: 0x04000343 RID: 835
[Token(Token = "0x40004A2")]
public static int _ShadowOffset0;
// Token: 0x04000344 RID: 836
[Token(Token = "0x40004A3")]
public static int _ShadowOffset1;
// Token: 0x04000345 RID: 837
[Token(Token = "0x40004A4")]
public static int _ShadowOffset2;
// Token: 0x04000346 RID: 838
[Token(Token = "0x40004A5")]
public static int _ShadowOffset3;
// Token: 0x04000347 RID: 839
[Token(Token = "0x40004A6")]
public static int _ShadowmapSize;
}
}
}