Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

109 lines
3.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000069 RID: 105
[Token(Token = "0x200005E")]
internal class ShaderData : IDisposable
{
// Token: 0x060001A2 RID: 418 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000192")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
private ShaderData()
{
}
// Token: 0x1700007F RID: 127
// (get) Token: 0x060001A3 RID: 419 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700007E")]
internal static ShaderData instance
{
[Token(Token = "0x6000193")]
[Address(RVA = "0x1F310D0", Offset = "0x1F2FED0", VA = "0x181F310D0")]
get
{
return null;
}
}
// Token: 0x060001A4 RID: 420 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000194")]
[Address(RVA = "0x1F30F20", Offset = "0x1F2FD20", VA = "0x181F30F20", Slot = "4")]
public void Dispose()
{
}
// Token: 0x060001A5 RID: 421 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000195")]
[Address(RVA = "0x1F30F90", Offset = "0x1F2FD90", VA = "0x181F30F90")]
internal ComputeBuffer GetLightDataBuffer(int size)
{
return null;
}
// Token: 0x060001A6 RID: 422 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000196")]
[Address(RVA = "0x1F30FE0", Offset = "0x1F2FDE0", VA = "0x181F30FE0")]
internal ComputeBuffer GetLightIndicesBuffer(int size)
{
return null;
}
// Token: 0x060001A7 RID: 423 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000197")]
[Address(RVA = "0x1F31030", Offset = "0x1F2FE30", VA = "0x181F31030")]
internal ComputeBuffer GetShadowDataBuffer(int size)
{
return null;
}
// Token: 0x060001A8 RID: 424 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000198")]
[Address(RVA = "0x1F31080", Offset = "0x1F2FE80", VA = "0x181F31080")]
internal ComputeBuffer GetShadowIndicesBuffer(int size)
{
return null;
}
// Token: 0x060001A9 RID: 425 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000199")]
[Address(RVA = "0x1E6ABD0", Offset = "0x1E699D0", VA = "0x181E6ABD0")]
private ComputeBuffer GetOrUpdateBuffer<T>(ref ComputeBuffer buffer, int size) where T : struct
{
return null;
}
// Token: 0x060001AA RID: 426 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600019A")]
[Address(RVA = "0x1F30EF0", Offset = "0x1F2FCF0", VA = "0x181F30EF0")]
private void DisposeBuffer(ref ComputeBuffer buffer)
{
}
// Token: 0x04000202 RID: 514
[Token(Token = "0x40001D0")]
private static ShaderData m_Instance;
// Token: 0x04000203 RID: 515
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40001D1")]
private ComputeBuffer m_LightDataBuffer;
// Token: 0x04000204 RID: 516
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001D2")]
private ComputeBuffer m_LightIndicesBuffer;
// Token: 0x04000205 RID: 517
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001D3")]
private ComputeBuffer m_ShadowDataBuffer;
// Token: 0x04000206 RID: 518
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40001D4")]
private ComputeBuffer m_ShadowIndicesBuffer;
}
}