71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000082 RID: 130
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[Token(Token = "0x2000074")]
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internal static class ShaderPropertyId
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{
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// Token: 0x040002AC RID: 684
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[Token(Token = "0x4000270")]
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public static readonly int scaledScreenParams;
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// Token: 0x040002AD RID: 685
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[Token(Token = "0x4000271")]
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public static readonly int worldSpaceCameraPos;
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// Token: 0x040002AE RID: 686
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[Token(Token = "0x4000272")]
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public static readonly int screenParams;
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// Token: 0x040002AF RID: 687
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[Token(Token = "0x4000273")]
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public static readonly int projectionParams;
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// Token: 0x040002B0 RID: 688
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[Token(Token = "0x4000274")]
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public static readonly int zBufferParams;
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// Token: 0x040002B1 RID: 689
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[Token(Token = "0x4000275")]
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public static readonly int orthoParams;
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// Token: 0x040002B2 RID: 690
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[Token(Token = "0x4000276")]
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public static readonly int viewMatrix;
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// Token: 0x040002B3 RID: 691
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[Token(Token = "0x4000277")]
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public static readonly int projectionMatrix;
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// Token: 0x040002B4 RID: 692
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[Token(Token = "0x4000278")]
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public static readonly int viewAndProjectionMatrix;
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// Token: 0x040002B5 RID: 693
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[Token(Token = "0x4000279")]
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public static readonly int inverseViewMatrix;
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// Token: 0x040002B6 RID: 694
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[Token(Token = "0x400027A")]
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public static readonly int inverseViewAndProjectionMatrix;
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// Token: 0x040002B7 RID: 695
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[Token(Token = "0x400027B")]
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public static readonly int cameraProjectionMatrix;
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// Token: 0x040002B8 RID: 696
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[Token(Token = "0x400027C")]
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public static readonly int inverseCameraProjectionMatrix;
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// Token: 0x040002B9 RID: 697
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[Token(Token = "0x400027D")]
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public static readonly int worldToCameraMatrix;
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// Token: 0x040002BA RID: 698
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[Token(Token = "0x400027E")]
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public static readonly int cameraToWorldMatrix;
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}
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}
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