Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

41 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200006B RID: 107
[Token(Token = "0x2000060")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public static class ShaderUtils
{
// Token: 0x060001AC RID: 428 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x600019C")]
[Address(RVA = "0x1F318F0", Offset = "0x1F306F0", VA = "0x181F318F0")]
public static string GetShaderPath(ShaderPathID id)
{
return null;
}
// Token: 0x060001AD RID: 429 RVA: 0x00002FA0 File Offset: 0x000011A0
[Token(Token = "0x600019D")]
[Address(RVA = "0x1F31810", Offset = "0x1F30610", VA = "0x181F31810")]
public static ShaderPathID GetEnumFromPath(string path)
{
return ShaderPathID.Lit;
}
// Token: 0x060001AE RID: 430 RVA: 0x00002FB8 File Offset: 0x000011B8
[Token(Token = "0x600019E")]
[Address(RVA = "0x1F31980", Offset = "0x1F30780", VA = "0x181F31980")]
public static bool IsLWShader(Shader shader)
{
return default(bool);
}
// Token: 0x04000211 RID: 529
[Token(Token = "0x40001DF")]
private static readonly string[] s_ShaderPaths;
}
}