27 lines
745 B
C#
27 lines
745 B
C#
using System;
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using System.ComponentModel;
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using Cpp2IlInjected;
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namespace UnityEngine.ResourceManagement.ResourceProviders
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{
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// Token: 0x02000024 RID: 36
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[Token(Token = "0x2000024")]
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[DisplayName]
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public class AtlasSpriteProvider : ResourceProviderBase
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{
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// Token: 0x060000FA RID: 250 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000FA")]
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[Address(RVA = "0x2EB2730", Offset = "0x2EB1530", VA = "0x182EB2730", Slot = "17")]
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public override void Provide(ProvideHandle providerInterface)
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{
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}
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// Token: 0x060000FB RID: 251 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000FB")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public AtlasSpriteProvider()
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{
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}
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}
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}
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