40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace UnityEngine.ResourceManagement.ResourceProviders
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{
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// Token: 0x0200002E RID: 46
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[Token(Token = "0x200002E")]
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public class InstanceProvider : IInstanceProvider
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{
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// Token: 0x06000125 RID: 293 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x6000125")]
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[Address(RVA = "0x2EB6070", Offset = "0x2EB4E70", VA = "0x182EB6070", Slot = "4")]
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public GameObject ProvideInstance(ResourceManager resourceManager, AsyncOperationHandle<GameObject> prefabHandle, InstantiationParameters instantiateParameters)
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{
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return null;
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}
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// Token: 0x06000126 RID: 294 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000126")]
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[Address(RVA = "0x2EB6110", Offset = "0x2EB4F10", VA = "0x182EB6110", Slot = "5")]
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public void ReleaseInstance(ResourceManager resourceManager, GameObject instance)
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{
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}
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// Token: 0x06000127 RID: 295 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000127")]
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[Address(RVA = "0x2EB63B0", Offset = "0x2EB51B0", VA = "0x182EB63B0")]
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public InstanceProvider()
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{
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}
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// Token: 0x0400007E RID: 126
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400007E")]
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private Dictionary<GameObject, AsyncOperationHandle<GameObject>> m_InstanceObjectToPrefabHandle;
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}
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}
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