31 lines
847 B
C#
31 lines
847 B
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.ResourceManagement.Util
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{
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// Token: 0x0200001C RID: 28
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[Token(Token = "0x200001C")]
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internal static class GlobalLinkedListNodeCache<T>
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{
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// Token: 0x060000C2 RID: 194 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000C2")]
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[Address(RVA = "0x28FD640", Offset = "0x28FC440", VA = "0x1828FD640")]
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public static LinkedListNode<T> Acquire(T val)
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{
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return null;
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}
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// Token: 0x060000C3 RID: 195 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000C3")]
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[Address(RVA = "0x28FD810", Offset = "0x28FC610", VA = "0x1828FD810")]
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public static void Release(LinkedListNode<T> node)
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{
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}
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// Token: 0x04000057 RID: 87
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[Token(Token = "0x4000057")]
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private static LinkedListNodeCache<T> m_globalCache;
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}
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}
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