Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

163 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace TMPro
{
// Token: 0x0200005A RID: 90
[Token(Token = "0x2000032")]
public struct TMP_MeshInfo
{
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000272")]
[Address(RVA = "0x1B02250", Offset = "0x1B01050", VA = "0x181B02250")]
public TMP_MeshInfo(Mesh mesh, int size)
{
}
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000273")]
[Address(RVA = "0x1B02840", Offset = "0x1B01640", VA = "0x181B02840")]
public TMP_MeshInfo(Mesh mesh, int size, bool isVolumetric)
{
}
// Token: 0x060002D5 RID: 725 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000274")]
[Address(RVA = "0x1B000B0", Offset = "0x1AFEEB0", VA = "0x181B000B0")]
public void ResizeMeshInfo(int size)
{
}
// Token: 0x060002D6 RID: 726 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000275")]
[Address(RVA = "0x1B00670", Offset = "0x1AFF470", VA = "0x181B00670")]
public void ResizeMeshInfo(int size, bool isVolumetric)
{
}
// Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000276")]
[Address(RVA = "0x1B00000", Offset = "0x1AFEE00", VA = "0x181B00000")]
public void Clear()
{
}
// Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000277")]
[Address(RVA = "0x1AFFEC0", Offset = "0x1AFECC0", VA = "0x181AFFEC0")]
public void Clear(bool uploadChanges)
{
}
// Token: 0x060002D9 RID: 729 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000278")]
[Address(RVA = "0x1AFFE80", Offset = "0x1AFEC80", VA = "0x181AFFE80")]
public void ClearUnusedVertices()
{
}
// Token: 0x060002DA RID: 730 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000279")]
[Address(RVA = "0x1AFFD90", Offset = "0x1AFEB90", VA = "0x181AFFD90")]
public void ClearUnusedVertices(int startIndex)
{
}
// Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027A")]
[Address(RVA = "0x1AFFDC0", Offset = "0x1AFEBC0", VA = "0x181AFFDC0")]
public void ClearUnusedVertices(int startIndex, bool updateMesh)
{
}
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027B")]
[Address(RVA = "0x1B01470", Offset = "0x1B00270", VA = "0x181B01470")]
public void SortGeometry(VertexSortingOrder order)
{
}
// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027C")]
[Address(RVA = "0x1B014F0", Offset = "0x1B002F0", VA = "0x181B014F0")]
public void SortGeometry(IList<int> sortingOrder)
{
}
// Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027D")]
[Address(RVA = "0x1B01640", Offset = "0x1B00440", VA = "0x181B01640")]
public void SwapVertexData(int src, int dst)
{
}
// Token: 0x0400020D RID: 525
[Token(Token = "0x400019A")]
private static readonly Color32 s_DefaultColor;
// Token: 0x0400020E RID: 526
[Token(Token = "0x400019B")]
private static readonly Vector3 s_DefaultNormal;
// Token: 0x0400020F RID: 527
[Token(Token = "0x400019C")]
private static readonly Vector4 s_DefaultTangent;
// Token: 0x04000210 RID: 528
[Token(Token = "0x400019D")]
private static readonly Bounds s_DefaultBounds;
// Token: 0x04000211 RID: 529
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400019E")]
public Mesh mesh;
// Token: 0x04000212 RID: 530
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400019F")]
public int vertexCount;
// Token: 0x04000213 RID: 531
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40001A0")]
public Vector3[] vertices;
// Token: 0x04000214 RID: 532
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40001A1")]
public Vector3[] normals;
// Token: 0x04000215 RID: 533
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40001A2")]
public Vector4[] tangents;
// Token: 0x04000216 RID: 534
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40001A3")]
public Vector2[] uvs0;
// Token: 0x04000217 RID: 535
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40001A4")]
public Vector2[] uvs2;
// Token: 0x04000218 RID: 536
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40001A5")]
public Color32[] colors32;
// Token: 0x04000219 RID: 537
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40001A6")]
public int[] triangles;
// Token: 0x0400021A RID: 538
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40001A7")]
public Material material;
}
}