21 lines
393 B
C#
21 lines
393 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200000C RID: 12
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[Token(Token = "0x200000C")]
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public enum AnimatorUpdateMode
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{
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// Token: 0x04000025 RID: 37
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[Token(Token = "0x4000025")]
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Normal,
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// Token: 0x04000026 RID: 38
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[Token(Token = "0x4000026")]
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AnimatePhysics,
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// Token: 0x04000027 RID: 39
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[Token(Token = "0x4000027")]
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UnscaledTime
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}
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}
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