Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

43 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Audio
{
// Token: 0x02000017 RID: 23
[Token(Token = "0x2000017")]
[ExcludeFromObjectFactory]
[ExcludeFromPreset]
[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioMixer.bindings.h")]
[NativeHeader("Modules/Audio/Public/AudioMixer.h")]
public class AudioMixer : Object
{
// Token: 0x060000B6 RID: 182 RVA: 0x000020F6 File Offset: 0x000002F6
[Token(Token = "0x60000B6")]
[Address(RVA = "0x38A3730", Offset = "0x38A2530", VA = "0x1838A3730")]
[NativeMethod]
public AudioMixerGroup[] FindMatchingGroups(string subPath)
{
return null;
}
// Token: 0x060000B7 RID: 183 RVA: 0x00002624 File Offset: 0x00000824
[Token(Token = "0x60000B7")]
[Address(RVA = "0x38A37E0", Offset = "0x38A25E0", VA = "0x1838A37E0")]
[NativeMethod]
public bool SetFloat(string name, float value)
{
return default(bool);
}
// Token: 0x060000B8 RID: 184 RVA: 0x0000263C File Offset: 0x0000083C
[Token(Token = "0x60000B8")]
[Address(RVA = "0x38A3780", Offset = "0x38A2580", VA = "0x1838A3780")]
[NativeMethod]
public bool GetFloat(string name, out float value)
{
return default(bool);
}
}
}