44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000102 RID: 258
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[Token(Token = "0x2000102")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Mono/Coroutine.h")]
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[StructLayout(0)]
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public sealed class Coroutine : YieldInstruction
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{
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// Token: 0x06000A35 RID: 2613 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A35")]
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[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
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private Coroutine()
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{
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}
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// Token: 0x06000A36 RID: 2614 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A36")]
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[Address(RVA = "0x2E233E0", Offset = "0x2E221E0", VA = "0x182E233E0", Slot = "1")]
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protected override void Finalize()
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{
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}
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// Token: 0x06000A37 RID: 2615 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A37")]
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[Address(RVA = "0x2E23480", Offset = "0x2E22280", VA = "0x182E23480")]
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[FreeFunction]
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private static void ReleaseCoroutine(IntPtr ptr)
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{
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}
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// Token: 0x04000459 RID: 1113
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000459")]
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internal IntPtr m_Ptr;
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}
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}
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