33 lines
692 B
C#
33 lines
692 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000A3 RID: 163
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[Token(Token = "0x20000A3")]
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public enum CubemapFace
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{
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// Token: 0x040001FB RID: 507
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[Token(Token = "0x40001FB")]
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Unknown = -1,
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// Token: 0x040001FC RID: 508
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[Token(Token = "0x40001FC")]
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PositiveX,
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// Token: 0x040001FD RID: 509
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[Token(Token = "0x40001FD")]
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NegativeX,
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// Token: 0x040001FE RID: 510
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[Token(Token = "0x40001FE")]
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PositiveY,
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// Token: 0x040001FF RID: 511
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[Token(Token = "0x40001FF")]
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NegativeY,
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// Token: 0x04000200 RID: 512
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[Token(Token = "0x4000200")]
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PositiveZ,
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// Token: 0x04000201 RID: 513
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[Token(Token = "0x4000201")]
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NegativeZ
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}
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}
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