Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

51 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000DD RID: 221
[Token(Token = "0x20000DD")]
internal interface IPlayerEditorConnectionNative
{
// Token: 0x06000992 RID: 2450
[Token(Token = "0x6000992")]
[Address(Slot = "0")]
void Initialize();
// Token: 0x06000993 RID: 2451
[Token(Token = "0x6000993")]
[Address(Slot = "1")]
void DisconnectAll();
// Token: 0x06000994 RID: 2452
[Token(Token = "0x6000994")]
[Address(Slot = "2")]
void SendMessage(Guid messageId, byte[] data, int playerId);
// Token: 0x06000995 RID: 2453
[Token(Token = "0x6000995")]
[Address(Slot = "3")]
bool TrySendMessage(Guid messageId, byte[] data, int playerId);
// Token: 0x06000996 RID: 2454
[Token(Token = "0x6000996")]
[Address(Slot = "4")]
void Poll();
// Token: 0x06000997 RID: 2455
[Token(Token = "0x6000997")]
[Address(Slot = "5")]
void RegisterInternal(Guid messageId);
// Token: 0x06000998 RID: 2456
[Token(Token = "0x6000998")]
[Address(Slot = "6")]
void UnregisterInternal(Guid messageId);
// Token: 0x06000999 RID: 2457
[Token(Token = "0x6000999")]
[Address(Slot = "7")]
bool IsConnected();
}
}