81 lines
1.9 KiB
C#
81 lines
1.9 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Playables
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{
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// Token: 0x02000289 RID: 649
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[Token(Token = "0x2000289")]
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public struct FrameData
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{
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// Token: 0x0400084C RID: 2124
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400084C")]
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internal ulong m_FrameID;
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// Token: 0x0400084D RID: 2125
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400084D")]
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internal double m_DeltaTime;
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// Token: 0x0400084E RID: 2126
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400084E")]
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internal float m_Weight;
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// Token: 0x0400084F RID: 2127
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400084F")]
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internal float m_EffectiveWeight;
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// Token: 0x04000850 RID: 2128
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000850")]
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internal double m_EffectiveParentDelay;
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// Token: 0x04000851 RID: 2129
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000851")]
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internal float m_EffectiveParentSpeed;
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// Token: 0x04000852 RID: 2130
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000852")]
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internal float m_EffectiveSpeed;
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// Token: 0x04000853 RID: 2131
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000853")]
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internal FrameData.Flags m_Flags;
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// Token: 0x04000854 RID: 2132
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000854")]
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internal PlayableOutput m_Output;
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// Token: 0x0200028A RID: 650
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[Token(Token = "0x200028A")]
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[Flags]
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internal enum Flags
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{
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// Token: 0x04000856 RID: 2134
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[Token(Token = "0x4000856")]
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Evaluate = 1,
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// Token: 0x04000857 RID: 2135
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[Token(Token = "0x4000857")]
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SeekOccured = 2,
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// Token: 0x04000858 RID: 2136
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[Token(Token = "0x4000858")]
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Loop = 4,
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// Token: 0x04000859 RID: 2137
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[Token(Token = "0x4000859")]
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Hold = 8,
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// Token: 0x0400085A RID: 2138
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[Token(Token = "0x400085A")]
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EffectivePlayStateDelayed = 16,
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// Token: 0x0400085B RID: 2139
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[Token(Token = "0x400085B")]
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EffectivePlayStatePlaying = 32
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}
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}
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}
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