24 lines
486 B
C#
24 lines
486 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000231 RID: 561
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[Token(Token = "0x2000231")]
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public enum RenderBufferStoreAction
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{
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// Token: 0x040005DB RID: 1499
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[Token(Token = "0x40005DB")]
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Store,
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// Token: 0x040005DC RID: 1500
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[Token(Token = "0x40005DC")]
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Resolve,
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// Token: 0x040005DD RID: 1501
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[Token(Token = "0x40005DD")]
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StoreAndResolve,
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// Token: 0x040005DE RID: 1502
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[Token(Token = "0x40005DE")]
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DontCare
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}
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}
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