Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

37 lines
992 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000286 RID: 646
[Token(Token = "0x2000286")]
[UsedByNativeCode]
[NativeHeader("Runtime/Shaders/ShaderKeywords.h")]
[NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
public struct ShaderKeyword
{
// Token: 0x06001045 RID: 4165 RVA: 0x0000A5F0 File Offset: 0x000087F0
[Token(Token = "0x6001045")]
[Address(RVA = "0x2CC5560", Offset = "0x2CC4360", VA = "0x182CC5560")]
[FreeFunction]
internal static int GetGlobalKeywordIndex(string keyword)
{
return 0;
}
// Token: 0x06001046 RID: 4166 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001046")]
[Address(RVA = "0x2CC55A0", Offset = "0x2CC43A0", VA = "0x182CC55A0")]
public ShaderKeyword(string keywordName)
{
}
// Token: 0x0400083A RID: 2106
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400083A")]
internal int m_KeywordIndex;
}
}