37 lines
992 B
C#
37 lines
992 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000286 RID: 646
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[Token(Token = "0x2000286")]
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[UsedByNativeCode]
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[NativeHeader("Runtime/Shaders/ShaderKeywords.h")]
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[NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
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public struct ShaderKeyword
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{
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// Token: 0x06001045 RID: 4165 RVA: 0x0000A5F0 File Offset: 0x000087F0
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[Token(Token = "0x6001045")]
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[Address(RVA = "0x2CC5560", Offset = "0x2CC4360", VA = "0x182CC5560")]
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[FreeFunction]
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internal static int GetGlobalKeywordIndex(string keyword)
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{
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return 0;
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}
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// Token: 0x06001046 RID: 4166 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001046")]
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[Address(RVA = "0x2CC55A0", Offset = "0x2CC43A0", VA = "0x182CC55A0")]
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public ShaderKeyword(string keywordName)
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{
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}
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// Token: 0x0400083A RID: 2106
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400083A")]
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internal int m_KeywordIndex;
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}
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}
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