36 lines
768 B
C#
36 lines
768 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
// Token: 0x0200024B RID: 587
|
|
[Token(Token = "0x200024B")]
|
|
public enum TextureDimension
|
|
{
|
|
// Token: 0x040006DB RID: 1755
|
|
[Token(Token = "0x40006DB")]
|
|
Unknown = -1,
|
|
// Token: 0x040006DC RID: 1756
|
|
[Token(Token = "0x40006DC")]
|
|
None,
|
|
// Token: 0x040006DD RID: 1757
|
|
[Token(Token = "0x40006DD")]
|
|
Any,
|
|
// Token: 0x040006DE RID: 1758
|
|
[Token(Token = "0x40006DE")]
|
|
Tex2D,
|
|
// Token: 0x040006DF RID: 1759
|
|
[Token(Token = "0x40006DF")]
|
|
Tex3D,
|
|
// Token: 0x040006E0 RID: 1760
|
|
[Token(Token = "0x40006E0")]
|
|
Cube,
|
|
// Token: 0x040006E1 RID: 1761
|
|
[Token(Token = "0x40006E1")]
|
|
Tex2DArray,
|
|
// Token: 0x040006E2 RID: 1762
|
|
[Token(Token = "0x40006E2")]
|
|
CubeArray
|
|
}
|
|
}
|