Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

45 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000023 RID: 35
[Token(Token = "0x2000023")]
internal class ScrollViewState
{
// Token: 0x060001F7 RID: 503 RVA: 0x0000207E File Offset: 0x0000027E
[Token(Token = "0x60001F7")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
[RequiredByNativeCode]
public ScrollViewState()
{
}
// Token: 0x040000E3 RID: 227
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40000E3")]
public Rect position;
// Token: 0x040000E4 RID: 228
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000E4")]
public Rect visibleRect;
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000E5")]
public Rect viewRect;
// Token: 0x040000E6 RID: 230
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000E6")]
public Vector2 scrollPosition;
// Token: 0x040000E7 RID: 231
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000E7")]
public bool apply;
}
}