35 lines
796 B
C#
35 lines
796 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x02000024 RID: 36
|
|
[Token(Token = "0x2000024")]
|
|
internal class SliderState
|
|
{
|
|
// Token: 0x060001F8 RID: 504 RVA: 0x0000207E File Offset: 0x0000027E
|
|
[Token(Token = "0x60001F8")]
|
|
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
|
[RequiredByNativeCode]
|
|
public SliderState()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040000E8 RID: 232
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x40000E8")]
|
|
public float dragStartPos;
|
|
|
|
// Token: 0x040000E9 RID: 233
|
|
[FieldOffset(Offset = "0x14")]
|
|
[Token(Token = "0x40000E9")]
|
|
public float dragStartValue;
|
|
|
|
// Token: 0x040000EA RID: 234
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40000EA")]
|
|
public bool isDragging;
|
|
}
|
|
}
|