24 lines
466 B
C#
24 lines
466 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200000F RID: 15
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[Token(Token = "0x200000F")]
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public enum ParticleSystemCurveMode
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{
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// Token: 0x04000031 RID: 49
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[Token(Token = "0x4000031")]
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Constant,
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// Token: 0x04000032 RID: 50
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[Token(Token = "0x4000032")]
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Curve,
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// Token: 0x04000033 RID: 51
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[Token(Token = "0x4000033")]
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TwoCurves,
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// Token: 0x04000034 RID: 52
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[Token(Token = "0x4000034")]
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TwoConstants
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}
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}
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