22 lines
602 B
C#
22 lines
602 B
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000014 RID: 20
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[Token(Token = "0x2000014")]
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internal class ParticleSystemExtensionsImpl
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{
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// Token: 0x0600009F RID: 159 RVA: 0x00002568 File Offset: 0x00000768
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[Token(Token = "0x600009F")]
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[Address(RVA = "0x731280", Offset = "0x730080", VA = "0x180731280")]
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[FreeFunction]
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internal static int GetCollisionEvents([NotNull] ParticleSystem ps, [NotNull] GameObject go, [NotNull] List<ParticleCollisionEvent> collisionEvents)
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{
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return 0;
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}
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}
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}
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