Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

229 lines
8.2 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[NativeHeader("Physics2DScriptingClasses.h")]
[StaticAccessor("GetPhysicsManager2D()", StaticAccessorType.Arrow)]
[NativeHeader("Modules/Physics2D/PhysicsManager2D.h")]
[NativeHeader("Physics2DScriptingClasses.h")]
public class Physics2D
{
// Token: 0x17000001 RID: 1
// (get) Token: 0x0600001E RID: 30 RVA: 0x0000221C File Offset: 0x0000041C
[Token(Token = "0x17000001")]
public static PhysicsScene2D defaultPhysicsScene
{
[Token(Token = "0x600001E")]
[Address(RVA = "0x532810", Offset = "0x531610", VA = "0x180532810")]
get
{
return default(PhysicsScene2D);
}
}
// Token: 0x17000002 RID: 2
// (get) Token: 0x0600001F RID: 31 RVA: 0x00002234 File Offset: 0x00000434
[Token(Token = "0x17000002")]
[StaticAccessor("GetPhysics2DSettings()")]
public static bool queriesHitTriggers
{
[Token(Token = "0x600001F")]
[Address(RVA = "0x741980", Offset = "0x740780", VA = "0x180741980")]
get
{
return default(bool);
}
}
// Token: 0x06000020 RID: 32 RVA: 0x0000224C File Offset: 0x0000044C
[Token(Token = "0x6000020")]
[Address(RVA = "0x740B60", Offset = "0x73F960", VA = "0x180740B60")]
[ExcludeFromDocs]
public static RaycastHit2D Linecast(Vector2 start, Vector2 end, int layerMask)
{
return default(RaycastHit2D);
}
// Token: 0x06000021 RID: 33 RVA: 0x00002264 File Offset: 0x00000464
[Token(Token = "0x6000021")]
[Address(RVA = "0x7417C0", Offset = "0x7405C0", VA = "0x1807417C0")]
[ExcludeFromDocs]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction)
{
return default(RaycastHit2D);
}
// Token: 0x06000022 RID: 34 RVA: 0x0000227C File Offset: 0x0000047C
[Token(Token = "0x6000022")]
[Address(RVA = "0x741010", Offset = "0x73FE10", VA = "0x180741010")]
[ExcludeFromDocs]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance)
{
return default(RaycastHit2D);
}
// Token: 0x06000023 RID: 35 RVA: 0x00002294 File Offset: 0x00000494
[Token(Token = "0x6000023")]
[Address(RVA = "0x741620", Offset = "0x740420", VA = "0x180741620")]
[RequiredByNativeCode]
[ExcludeFromDocs]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, int layerMask)
{
return default(RaycastHit2D);
}
// Token: 0x06000024 RID: 36 RVA: 0x000022AC File Offset: 0x000004AC
[Token(Token = "0x6000024")]
[Address(RVA = "0x741480", Offset = "0x740280", VA = "0x180741480")]
[ExcludeFromDocs]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, int layerMask, float minDepth)
{
return default(RaycastHit2D);
}
// Token: 0x06000025 RID: 37 RVA: 0x000022C4 File Offset: 0x000004C4
[Token(Token = "0x6000025")]
[Address(RVA = "0x7410E0", Offset = "0x73FEE0", VA = "0x1807410E0")]
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("-Mathf.Infinity")] float minDepth, [DefaultValue("Mathf.Infinity")] float maxDepth)
{
return default(RaycastHit2D);
}
// Token: 0x06000026 RID: 38 RVA: 0x000022DC File Offset: 0x000004DC
[Token(Token = "0x6000026")]
[Address(RVA = "0x740F10", Offset = "0x73FD10", VA = "0x180740F10")]
[ExcludeFromDocs]
public static int Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
{
return 0;
}
// Token: 0x06000027 RID: 39 RVA: 0x000022F4 File Offset: 0x000004F4
[Token(Token = "0x6000027")]
[Address(RVA = "0x741280", Offset = "0x740080", VA = "0x180741280")]
public static int Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, [DefaultValue("Mathf.Infinity")] float distance)
{
return 0;
}
// Token: 0x06000028 RID: 40 RVA: 0x0000230C File Offset: 0x0000050C
[Token(Token = "0x6000028")]
[Address(RVA = "0x741380", Offset = "0x740180", VA = "0x180741380")]
public static int Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, List<RaycastHit2D> results, [DefaultValue("Mathf.Infinity")] float distance = float.PositiveInfinity)
{
return 0;
}
// Token: 0x06000029 RID: 41 RVA: 0x00002324 File Offset: 0x00000524
[Token(Token = "0x6000029")]
[Address(RVA = "0x740180", Offset = "0x73EF80", VA = "0x180740180")]
[ExcludeFromDocs]
public static RaycastHit2D CircleCast(Vector2 origin, float radius, Vector2 direction, float distance, int layerMask)
{
return default(RaycastHit2D);
}
// Token: 0x0600002A RID: 42 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002A")]
[Address(RVA = "0x7406C0", Offset = "0x73F4C0", VA = "0x1807406C0")]
[ExcludeFromDocs]
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray)
{
return null;
}
// Token: 0x0600002B RID: 43 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002B")]
[Address(RVA = "0x740580", Offset = "0x73F380", VA = "0x180740580")]
[ExcludeFromDocs]
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray, float distance)
{
return null;
}
// Token: 0x0600002C RID: 44 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002C")]
[Address(RVA = "0x740440", Offset = "0x73F240", VA = "0x180740440")]
[RequiredByNativeCode]
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask)
{
return null;
}
// Token: 0x0600002D RID: 45 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002D")]
[Address(RVA = "0x7403A0", Offset = "0x73F1A0", VA = "0x1807403A0")]
[NativeMethod]
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
[NativeMethod("GetRayIntersectionAll_Binding")]
private static RaycastHit2D[] GetRayIntersectionAll_Internal(PhysicsScene2D physicsScene, Vector3 origin, Vector3 direction, float distance, int layerMask)
{
return null;
}
// Token: 0x0600002E RID: 46 RVA: 0x0000233C File Offset: 0x0000053C
[Token(Token = "0x600002E")]
[Address(RVA = "0x740A40", Offset = "0x73F840", VA = "0x180740A40")]
[ExcludeFromDocs]
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results)
{
return 0;
}
// Token: 0x0600002F RID: 47 RVA: 0x00002354 File Offset: 0x00000554
[Token(Token = "0x600002F")]
[Address(RVA = "0x7407F0", Offset = "0x73F5F0", VA = "0x1807407F0")]
[ExcludeFromDocs]
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results, float distance)
{
return 0;
}
// Token: 0x06000030 RID: 48 RVA: 0x0000236C File Offset: 0x0000056C
[Token(Token = "0x6000030")]
[Address(RVA = "0x740910", Offset = "0x73F710", VA = "0x180740910")]
[RequiredByNativeCode]
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask)
{
return 0;
}
// Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000031")]
[Address(RVA = "0x740E00", Offset = "0x73FC00", VA = "0x180740E00")]
[ExcludeFromDocs]
public static Collider2D OverlapPoint(Vector2 point, int layerMask)
{
return null;
}
// Token: 0x06000032 RID: 50 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000032")]
[Address(RVA = "0x740CF0", Offset = "0x73FAF0", VA = "0x180740CF0")]
[ExcludeFromDocs]
public static Collider2D OverlapCircle(Vector2 point, float radius, int layerMask)
{
return null;
}
// Token: 0x06000034 RID: 52 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000034")]
[Address(RVA = "0x740330", Offset = "0x73F130", VA = "0x180740330")]
private static RaycastHit2D[] GetRayIntersectionAll_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector3 origin, ref Vector3 direction, float distance, int layerMask)
{
return null;
}
// Token: 0x04000002 RID: 2
[Token(Token = "0x4000002")]
private static List<Rigidbody2D> m_LastDisabledRigidbody2D;
}
}