273 lines
11 KiB
C#
273 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Internal;
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namespace UnityEngine
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{
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// Token: 0x02000002 RID: 2
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[Token(Token = "0x2000002")]
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[NativeHeader("Modules/Physics2D/Public/PhysicsSceneHandle2D.h")]
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public struct PhysicsScene2D : IEquatable<PhysicsScene2D>
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x7428B0", Offset = "0x7416B0", VA = "0x1807428B0", Slot = "3")]
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public override string ToString()
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{
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return null;
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002054 File Offset: 0x00000254
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50", Slot = "2")]
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public override int GetHashCode()
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{
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return 0;
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}
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// Token: 0x06000003 RID: 3 RVA: 0x0000206C File Offset: 0x0000026C
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x741BE0", Offset = "0x7409E0", VA = "0x180741BE0", Slot = "0")]
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public override bool Equals(object other)
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{
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return default(bool);
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}
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// Token: 0x06000004 RID: 4 RVA: 0x00002084 File Offset: 0x00000284
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x70D290", Offset = "0x70C090", VA = "0x18070D290", Slot = "4")]
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public bool Equals(PhysicsScene2D other)
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{
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return default(bool);
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}
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// Token: 0x06000005 RID: 5 RVA: 0x0000209C File Offset: 0x0000029C
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x741F30", Offset = "0x740D30", VA = "0x180741F30")]
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public RaycastHit2D Linecast(Vector2 start, Vector2 end, ContactFilter2D contactFilter)
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{
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return default(RaycastHit2D);
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}
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// Token: 0x06000006 RID: 6 RVA: 0x000020B4 File Offset: 0x000002B4
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x741E90", Offset = "0x740C90", VA = "0x180741E90")]
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[NativeMethod]
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[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
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[NativeMethod("Linecast_Binding")]
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private static RaycastHit2D Linecast_Internal(PhysicsScene2D physicsScene, Vector2 start, Vector2 end, ContactFilter2D contactFilter)
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{
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return default(RaycastHit2D);
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}
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// Token: 0x06000007 RID: 7 RVA: 0x000020CC File Offset: 0x000002CC
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x742560", Offset = "0x741360", VA = "0x180742560")]
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public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5)
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{
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return default(RaycastHit2D);
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}
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// Token: 0x06000008 RID: 8 RVA: 0x000020E4 File Offset: 0x000002E4
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x7427E0", Offset = "0x7415E0", VA = "0x1807427E0")]
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public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter)
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{
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return default(RaycastHit2D);
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}
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// Token: 0x06000009 RID: 9 RVA: 0x000020FC File Offset: 0x000002FC
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x7424B0", Offset = "0x7412B0", VA = "0x1807424B0")]
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[NativeMethod]
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[NativeMethod("Raycast_Binding")]
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[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
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private static RaycastHit2D Raycast_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter)
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{
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return default(RaycastHit2D);
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}
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// Token: 0x0600000A RID: 10 RVA: 0x00002114 File Offset: 0x00000314
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x742740", Offset = "0x741540", VA = "0x180742740")]
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public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
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{
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return 0;
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}
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// Token: 0x0600000B RID: 11 RVA: 0x0000212C File Offset: 0x0000032C
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x7422D0", Offset = "0x7410D0", VA = "0x1807422D0")]
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[NativeMethod]
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[NativeMethod("RaycastArray_Binding")]
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[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
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private static int RaycastArray_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] RaycastHit2D[] results)
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{
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return 0;
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}
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// Token: 0x0600000C RID: 12 RVA: 0x00002144 File Offset: 0x00000344
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x7426A0", Offset = "0x7414A0", VA = "0x1807426A0")]
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public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, List<RaycastHit2D> results)
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{
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return 0;
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}
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// Token: 0x0600000D RID: 13 RVA: 0x0000215C File Offset: 0x0000035C
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[Token(Token = "0x600000D")]
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[Address(RVA = "0x7423C0", Offset = "0x7411C0", VA = "0x1807423C0")]
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[NativeMethod]
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[NativeMethod("RaycastList_Binding")]
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[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
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private static int RaycastList_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] List<RaycastHit2D> results)
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{
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return 0;
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}
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// Token: 0x0600000E RID: 14 RVA: 0x00002174 File Offset: 0x00000374
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[Token(Token = "0x600000E")]
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[Address(RVA = "0x741AE0", Offset = "0x7408E0", VA = "0x180741AE0")]
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public RaycastHit2D CircleCast(Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter)
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{
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return default(RaycastHit2D);
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}
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// Token: 0x0600000F RID: 15 RVA: 0x0000218C File Offset: 0x0000038C
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[Token(Token = "0x600000F")]
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[Address(RVA = "0x741A20", Offset = "0x740820", VA = "0x180741A20")]
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[NativeMethod]
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[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
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[NativeMethod("CircleCast_Binding")]
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private static RaycastHit2D CircleCast_Internal(PhysicsScene2D physicsScene, Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter)
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{
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return default(RaycastHit2D);
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}
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// Token: 0x06000010 RID: 16 RVA: 0x000021A4 File Offset: 0x000003A4
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[Token(Token = "0x6000010")]
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[Address(RVA = "0x741D40", Offset = "0x740B40", VA = "0x180741D40")]
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public int GetRayIntersection(Ray ray, float distance, RaycastHit2D[] results, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5)
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{
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return 0;
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}
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// Token: 0x06000011 RID: 17 RVA: 0x000021BC File Offset: 0x000003BC
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[Token(Token = "0x6000011")]
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[Address(RVA = "0x741CD0", Offset = "0x740AD0", VA = "0x180741CD0")]
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[NativeMethod]
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[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
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[NativeMethod("GetRayIntersectionArray_Binding")]
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private static int GetRayIntersectionArray_Internal(PhysicsScene2D physicsScene, Vector3 origin, Vector3 direction, float distance, int layerMask, [NotNull] RaycastHit2D[] results)
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{
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return 0;
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}
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// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000012")]
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[Address(RVA = "0x7421F0", Offset = "0x740FF0", VA = "0x1807421F0")]
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public Collider2D OverlapPoint(Vector2 point, ContactFilter2D contactFilter)
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{
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return null;
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}
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// Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000013")]
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[Address(RVA = "0x7421A0", Offset = "0x740FA0", VA = "0x1807421A0")]
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[NativeMethod]
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[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
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[NativeMethod("OverlapPoint_Binding")]
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private static Collider2D OverlapPoint_Internal(PhysicsScene2D physicsScene, Vector2 point, ContactFilter2D contactFilter)
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{
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return null;
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}
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// Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000014")]
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[Address(RVA = "0x7420C0", Offset = "0x740EC0", VA = "0x1807420C0")]
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public Collider2D OverlapCircle(Vector2 point, float radius, ContactFilter2D contactFilter)
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{
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return null;
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}
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// Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000015")]
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[Address(RVA = "0x742060", Offset = "0x740E60", VA = "0x180742060")]
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[NativeMethod]
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[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
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[NativeMethod("OverlapCircle_Binding")]
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private static Collider2D OverlapCircle_Internal(PhysicsScene2D physicsScene, Vector2 point, float radius, ContactFilter2D contactFilter)
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{
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return null;
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}
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// Token: 0x06000016 RID: 22 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000016")]
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[Address(RVA = "0x741E20", Offset = "0x740C20", VA = "0x180741E20")]
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private static void Linecast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 start, ref Vector2 end, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
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{
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}
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// Token: 0x06000017 RID: 23 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000017")]
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[Address(RVA = "0x742440", Offset = "0x741240", VA = "0x180742440")]
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private static void Raycast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
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{
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}
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// Token: 0x06000018 RID: 24 RVA: 0x000021D4 File Offset: 0x000003D4
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[Token(Token = "0x6000018")]
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[Address(RVA = "0x742260", Offset = "0x741060", VA = "0x180742260")]
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private static int RaycastArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, RaycastHit2D[] results)
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{
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return 0;
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}
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// Token: 0x06000019 RID: 25 RVA: 0x000021EC File Offset: 0x000003EC
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[Token(Token = "0x6000019")]
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[Address(RVA = "0x742350", Offset = "0x741150", VA = "0x180742350")]
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private static int RaycastList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, List<RaycastHit2D> results)
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{
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return 0;
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}
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// Token: 0x0600001A RID: 26 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x600001A")]
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[Address(RVA = "0x7419B0", Offset = "0x7407B0", VA = "0x1807419B0")]
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private static void CircleCast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, float radius, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
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{
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}
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// Token: 0x0600001B RID: 27 RVA: 0x00002204 File Offset: 0x00000404
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[Token(Token = "0x600001B")]
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[Address(RVA = "0x741C60", Offset = "0x740A60", VA = "0x180741C60")]
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private static int GetRayIntersectionArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector3 origin, ref Vector3 direction, float distance, int layerMask, RaycastHit2D[] results)
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{
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return 0;
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}
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// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001C")]
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[Address(RVA = "0x742140", Offset = "0x740F40", VA = "0x180742140")]
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private static Collider2D OverlapPoint_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, ref ContactFilter2D contactFilter)
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{
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return null;
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}
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// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001D")]
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[Address(RVA = "0x741FF0", Offset = "0x740DF0", VA = "0x180741FF0")]
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private static Collider2D OverlapCircle_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, float radius, ref ContactFilter2D contactFilter)
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{
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return null;
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}
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// Token: 0x04000001 RID: 1
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000001")]
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private int m_Handle;
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}
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}
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