33 lines
691 B
C#
33 lines
691 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200000C RID: 12
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[Token(Token = "0x200000C")]
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public enum CollisionFlags
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{
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// Token: 0x04000038 RID: 56
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[Token(Token = "0x4000038")]
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None,
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// Token: 0x04000039 RID: 57
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[Token(Token = "0x4000039")]
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Sides,
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// Token: 0x0400003A RID: 58
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[Token(Token = "0x400003A")]
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Above,
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// Token: 0x0400003B RID: 59
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[Token(Token = "0x400003B")]
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Below = 4,
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// Token: 0x0400003C RID: 60
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[Token(Token = "0x400003C")]
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CollidedSides = 1,
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// Token: 0x0400003D RID: 61
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[Token(Token = "0x400003D")]
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CollidedAbove,
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// Token: 0x0400003E RID: 62
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[Token(Token = "0x400003E")]
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CollidedBelow = 4
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}
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}
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