31 lines
794 B
C#
31 lines
794 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200000F RID: 15
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[Token(Token = "0x200000F")]
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public abstract class Subsystem<TSubsystemDescriptor> : Subsystem where TSubsystemDescriptor : ISubsystemDescriptor
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{
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// Token: 0x17000007 RID: 7
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// (get) Token: 0x0600002D RID: 45 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000007")]
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public TSubsystemDescriptor SubsystemDescriptor
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{
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[Token(Token = "0x600002D")]
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[Address(RVA = "0x2904810", Offset = "0x2903610", VA = "0x182904810")]
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get
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{
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return null;
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}
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}
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// Token: 0x0600002E RID: 46 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600002E")]
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[Address(RVA = "0x1CFA8E0", Offset = "0x1CF96E0", VA = "0x181CFA8E0")]
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protected Subsystem()
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{
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}
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}
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}
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