26 lines
671 B
C#
26 lines
671 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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public class SubsystemDescriptor<TSubsystem> : SubsystemDescriptor where TSubsystem : Subsystem
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{
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// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x2904650", Offset = "0x2903450", VA = "0x182904650")]
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public TSubsystem Create()
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{
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return null;
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}
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// Token: 0x0600000B RID: 11 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x1CFA8E0", Offset = "0x1CF96E0", VA = "0x181CFA8E0")]
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public SubsystemDescriptor()
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{
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}
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}
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}
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