39 lines
841 B
C#
39 lines
841 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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public enum TextAnchor
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{
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// Token: 0x0400002D RID: 45
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[Token(Token = "0x400002D")]
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UpperLeft,
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// Token: 0x0400002E RID: 46
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[Token(Token = "0x400002E")]
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UpperCenter,
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// Token: 0x0400002F RID: 47
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[Token(Token = "0x400002F")]
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UpperRight,
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// Token: 0x04000030 RID: 48
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[Token(Token = "0x4000030")]
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MiddleLeft,
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// Token: 0x04000031 RID: 49
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[Token(Token = "0x4000031")]
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MiddleCenter,
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// Token: 0x04000032 RID: 50
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[Token(Token = "0x4000032")]
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MiddleRight,
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// Token: 0x04000033 RID: 51
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[Token(Token = "0x4000033")]
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LowerLeft,
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// Token: 0x04000034 RID: 52
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[Token(Token = "0x4000034")]
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LowerCenter,
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// Token: 0x04000035 RID: 53
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[Token(Token = "0x4000035")]
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LowerRight
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}
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}
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