Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

70 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Tilemaps
{
// Token: 0x02000005 RID: 5
[Token(Token = "0x2000005")]
[RequiredByNativeCode]
public abstract class TileBase : ScriptableObject
{
// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000012")]
[Address(RVA = "0x74DA90", Offset = "0x74C890", VA = "0x18074DA90", Slot = "4")]
[RequiredByNativeCode]
public virtual void RefreshTile(Vector3Int position, ITilemap tilemap)
{
}
// Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000013")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
[RequiredByNativeCode]
public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
{
}
// Token: 0x06000014 RID: 20 RVA: 0x000020B8 File Offset: 0x000002B8
[Token(Token = "0x6000014")]
[Address(RVA = "0x74D9C0", Offset = "0x74C7C0", VA = "0x18074D9C0")]
private TileData GetTileDataNoRef(Vector3Int position, ITilemap tilemap)
{
return default(TileData);
}
// Token: 0x06000015 RID: 21 RVA: 0x000020D0 File Offset: 0x000002D0
[Token(Token = "0x6000015")]
[Address(RVA = "0x531DE0", Offset = "0x530BE0", VA = "0x180531DE0", Slot = "6")]
[RequiredByNativeCode]
public virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
{
return default(bool);
}
// Token: 0x06000016 RID: 22 RVA: 0x000020E8 File Offset: 0x000002E8
[Token(Token = "0x6000016")]
[Address(RVA = "0x74D950", Offset = "0x74C750", VA = "0x18074D950")]
private TileAnimationData GetTileAnimationDataNoRef(Vector3Int position, ITilemap tilemap)
{
return default(TileAnimationData);
}
// Token: 0x06000017 RID: 23 RVA: 0x00002100 File Offset: 0x00000300
[Token(Token = "0x6000017")]
[Address(RVA = "0x531DE0", Offset = "0x530BE0", VA = "0x180531DE0", Slot = "7")]
[RequiredByNativeCode]
public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
{
return default(bool);
}
// Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000018")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
protected TileBase()
{
}
}
}