34 lines
1023 B
C#
34 lines
1023 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.Tilemaps
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{
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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[NativeType]
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[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
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[RequireComponent(typeof(Transform))]
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[NativeHeader("Modules/Tilemap/Public/TilemapMarshalling.h")]
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[NativeHeader("Modules/Tilemap/Public/TilemapTile.h")]
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[NativeHeader("Runtime/Graphics/SpriteFrame.h")]
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[NativeHeader("Modules/Grid/Public/Grid.h")]
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public sealed class Tilemap : GridLayout
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{
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// Token: 0x06000019 RID: 25 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000019")]
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[Address(RVA = "0x74DE50", Offset = "0x74CC50", VA = "0x18074DE50")]
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[NativeMethod]
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public void RefreshTile(Vector3Int position)
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{
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}
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// Token: 0x0600001A RID: 26 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001A")]
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[Address(RVA = "0x74DE00", Offset = "0x74CC00", VA = "0x18074DE00")]
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private void RefreshTile_Injected(ref Vector3Int position)
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{
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}
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}
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}
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