29 lines
741 B
C#
29 lines
741 B
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Cpp2IlInjected;
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namespace UnityEngine.UI
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{
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// Token: 0x02000081 RID: 129
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[Token(Token = "0x2000040")]
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[Obsolete]
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public abstract class BaseVertexEffect
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{
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// Token: 0x06000509 RID: 1289
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[Token(Token = "0x600048A")]
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[Address(Slot = "4")]
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[Obsolete]
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[EditorBrowsable(EditorBrowsableState.Never)]
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[Obsolete("Use BaseMeshEffect.ModifyMeshes instead", true)]
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public abstract void ModifyVertices(List<UIVertex> vertices);
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// Token: 0x0600050A RID: 1290 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600048B")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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protected BaseVertexEffect()
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{
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}
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}
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}
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