30 lines
647 B
C#
30 lines
647 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000053 RID: 83
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[Token(Token = "0x2000053")]
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public enum PropagationPhase
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{
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// Token: 0x040000F7 RID: 247
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[Token(Token = "0x40000F7")]
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None,
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// Token: 0x040000F8 RID: 248
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[Token(Token = "0x40000F8")]
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TrickleDown,
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// Token: 0x040000F9 RID: 249
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[Token(Token = "0x40000F9")]
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AtTarget,
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// Token: 0x040000FA RID: 250
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[Token(Token = "0x40000FA")]
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DefaultActionAtTarget = 5,
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// Token: 0x040000FB RID: 251
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[Token(Token = "0x40000FB")]
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BubbleUp = 3,
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// Token: 0x040000FC RID: 252
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[Token(Token = "0x40000FC")]
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DefaultAction
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}
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}
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