44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.UIElements.StyleSheets;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000091 RID: 145
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[Token(Token = "0x2000091")]
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internal static class StyleValueExtensions
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{
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// Token: 0x060002D6 RID: 726 RVA: 0x000032E8 File Offset: 0x000014E8
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[Token(Token = "0x60002D6")]
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[Address(RVA = "0x1E6B500", Offset = "0x1E6A300", VA = "0x181E6B500")]
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internal static StyleEnum<T> ToStyleEnum<T>(this StyleInt styleInt, T value) where T : struct, IConvertible
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{
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return default(StyleEnum<T>);
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}
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// Token: 0x060002D7 RID: 727 RVA: 0x00003300 File Offset: 0x00001500
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[Token(Token = "0x60002D7")]
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[Address(RVA = "0x1D93D40", Offset = "0x1D92B40", VA = "0x181D93D40")]
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internal static StyleLength ToStyleLength(this StyleValue styleValue)
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{
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return default(StyleLength);
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}
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// Token: 0x060002D8 RID: 728 RVA: 0x00003318 File Offset: 0x00001518
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[Token(Token = "0x60002D8")]
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[Address(RVA = "0x1D93D00", Offset = "0x1D92B00", VA = "0x181D93D00")]
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internal static StyleFloat ToStyleFloat(this StyleValue styleValue)
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{
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return default(StyleFloat);
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}
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// Token: 0x060002D9 RID: 729 RVA: 0x0000218A File Offset: 0x0000038A
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[Token(Token = "0x60002D9")]
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[Address(RVA = "0x1B5C100", Offset = "0x1B5AF00", VA = "0x181B5C100")]
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internal static string DebugString<T>(this IStyleValue<T> styleValue)
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{
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return null;
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}
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}
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}
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