Files
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

44 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using Unity.Profiling;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.UIElements
{
// Token: 0x02000023 RID: 35
[Token(Token = "0x2000023")]
[NativeHeader("Modules/UIElements/UIElementsRuntimeUtility.h")]
internal static class UIElementsRuntimeUtility
{
// Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600009F")]
[Address(RVA = "0x1D93EB0", Offset = "0x1D92CB0", VA = "0x181D93EB0")]
[RequiredByNativeCode]
public static void RepaintOverlayPanels()
{
}
// Token: 0x04000073 RID: 115
[Token(Token = "0x4000073")]
private static EventDispatcher s_RuntimeDispatcher;
// Token: 0x04000074 RID: 116
[Token(Token = "0x4000074")]
private static bool s_RegisteredPlayerloopCallback;
// Token: 0x04000075 RID: 117
[Token(Token = "0x4000075")]
private static List<Panel> panelsIteration;
// Token: 0x04000076 RID: 118
[Token(Token = "0x4000076")]
internal static readonly string s_RepaintProfilerMarkerName;
// Token: 0x04000077 RID: 119
[Token(Token = "0x4000077")]
private static readonly ProfilerMarker s_RepaintProfilerMarker;
}
}